Game Stock Car Extreme

Besitzer von Game Stock Car 2013 können sich freuen. Mit dem neuen Update auf Version 1.15 führt Reiza Studios viele Neuerungen ein. So heißt Game Stock Car 2013 zukünftig Game Stock Car Extreme. Die Strecke von Floripa und die historische Strecke Montreal 1988 finden den Weg in die Sim. Zusätzlich ist der Formula V12 Wagen enthalten. Alle Besitzer von Game Stock Car 2013 können das Update kostenlos über das GSC Sync-Tool herunterladen. Zukünftig sind weitere DLCs und Updates unter dem Namen Game Stock Car Extreme geplant, wie dynamisches Wetter und ein neues Reifenmodell. Die vollständigen Release Notes findet ihr im Aufklapptext.

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Release-Notes

Content

– Added Floripa race track + 4 kart layouts;
– Added Montreal 1988;
– Added Interlagos Historic external ring layout;
– Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 – more to come in v1.20).

General features / Bug Fixes

– Added fix for CTD when qualifying sessions are turned off;
– Added options to switch qualifying off and manually set grid position;
– Added fix for pre-race grid reordering functionality (for Dedicated only);
– Corrected flag animations flapping widely when a time acceleration is in place;
– Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º);
– Adjusted default rearview height / width;
– Minimum vertical FOV setting adjusted from 35º to 10º;
– Adjusted default shadow updates, sky update frames for smoother shadow transitions;
– Executable now is set to include +fullproc by default (for better performance in modern CPUs);
– Tire compounds may now have different textures (configured using cockpitinfo.ini file – see F-Reiza for example);
– Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking).
– Series RFMs have been made available for editing;
– All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely – don´t expect AI karts to work well in race circuits or race cars on kart tracks!)

Tracks

– Fixed issue with invisible walls in Caruaru;
– Improved alternative cloudy sky texture;
– Fixed sky issues with Cordoba and Brasilia;
– Improved AI paths for Cordoba and Jacarepagua 2005.

Audio

– Slightly improved F-Retro onboard sounds;
– Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect);

Physics

– All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups;
– F-Retro tires slightly adjusted;
– Kart rear toe slightly adjusted.

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